Take-Two Interactive Software, Inc.

TTWO

Communication Services Electronic Gaming & Multimedia

Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025.

Revenue
−15.6%
EPS
+60.3%
Free cash flow
−105.3%
Total debt
−17.8%

Quarter to September 2026, against a year earlier

208.00 6.87 −3.20%
Market cap
$40.2B
P/E
n/m
Fwd P/E
125×
Dividend yield
—
F-score
6/9
ROIC
−1.82%
Net debt / EBITDA
0.4×
Dividend safety
n/a

Take-Two Interactive Software, Inc. (TTWO) Revenue

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Take-Two Interactive Software, Inc.'s revenue for fiscal 2026 was $6.7B, up 18.2% from $5.6B in fiscal 2025. Over the twelve months to 30 September 2026 it was $6.4B. Over the past ten years it has ranged from $1.1B (fiscal 2015) to $6.7B (fiscal 2026) — the current reading is the highest in ten years. Take-Two Interactive Software, Inc. ranks 2nd of 19 Electronic Gaming & Multimedia companies by revenue.

Revenue, annual

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Annual newest first

Period Revenue Change
FY2026 $6.7B 18.16%
FY2025 $5.6B 5.31%
FY2024 $5.3B (0.01%)
FY2023 $5.3B 52.64%
FY2022 $3.5B 3.91%
FY2021 $3.4B 9.19%
FY2020 $3.1B 15.76%
FY2019 $2.7B 48.83%
FY2018 $1.8B 0.74%
FY2017 $1.8B 25.89%

Quarterly newest first

Period Revenue Change
Sep 2026 $1.5B (2.41%)
Jun 2026 $1.5B (8.69%)
Mar 2026 $1.7B (1.13%)
Dec 2025 $1.7B (4.22%)
43 more quarters

Against its own ten years

Low $1.1B High $6.7B
Ten-year median $3.2B
Current reading's percentile 100

Revenue against peers

What Revenue is

Revenue tells an investor how much a company brought in from selling its goods and services over a period, before any costs are taken out.

Reported line item

The full definition of Revenue →

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