Take-Two Interactive Software, Inc.

TTWO Communication Services Electronic Gaming & Multimedia

Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025. In the quarter to June 2026, revenue grew 2.00%, EPS fell 157.1%, free cash flow fell 182.5% and total debt fell 17.8%, each against the same quarter a year earlier. Member of the S&P 500 and Nasdaq 100.

205.84 0.92 +0.45%
Market cap
$38.3B
P/E
0.0×
Fwd P/E
112×
Dividend yield
—
F-score
6/9
Altman Z
3.36
Beneish M
−2.89
Dividend safety
n/a

Take-Two Interactive Software, Inc. (TTWO) Revenue

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Take-Two Interactive Software, Inc.'s revenue for fiscal 2026 was $6.7B, up 18.2% from $5.6B in fiscal 2025. Over the twelve months to 30 June 2026 it was $6.7B. Over the past ten years it has ranged from $1.1B (fiscal 2015) to $6.7B (fiscal 2026) — the current reading is the highest in ten years. Take-Two Interactive Software, Inc. ranks 2nd of 20 Electronic Gaming & Multimedia companies by revenue.

Revenue, annual

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Annual newest first

Period Revenue Change
FY2026 $6.7B 18.16%
FY2025 $5.6B 5.31%
FY2024 $5.3B (0.01%)
FY2023 $5.3B 52.64%
FY2022 $3.5B 3.91%
FY2021 $3.4B 9.19%
FY2020 $3.1B 15.76%
FY2019 $2.7B 48.83%
FY2018 $1.8B 0.74%
FY2017 $1.8B 25.89%

Quarterly newest first

Period Revenue Change
Jun 2026 $1.5B (8.69%)
Mar 2026 $1.7B (1.13%)
Dec 2025 $1.7B (4.22%)
Sep 2025 $1.8B 17.95%
42 more quarters

Against its own ten years

Low $1.1B High $6.7B
Ten-year median $3.2B
Current reading's percentile 100

Revenue against peers

What Revenue is

Revenue tells an investor how much a company brought in from selling its goods and services over a period, before any costs are taken out.

Reported line item

The full definition of Revenue →

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