Roblox Corporation

RBLX Communication Services Electronic Gaming & Multimedia

Roblox Corporation’s revenue for fiscal 2025 (year ended December 2025) was $4.9 billion, up 35.8% from fiscal 2024.

Revenue
+15.6%
EPS
+13.5%
Free cash flow
−17.7%
Total debt
+1.64%

Quarter to September 2026, against a year earlier

47.83 0.18 +0.38%
Market cap
$34.1B
P/E
0.0×
Fwd P/E
−29.4×
Dividend yield
—
F-score
6/9
Altman Z
2.97
Beneish M
−3.47
Dividend safety
n/a

Roblox Corporation (RBLX) Revenue

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Roblox Corporation's revenue for fiscal 2025 was $4.9B, up 35.8% from $3.6B in fiscal 2024. Over the twelve months to 30 September 2026 it was $5.9B. Over the past ten years it has ranged from $325.0M (fiscal 2018) to $4.9B (fiscal 2025) — the current reading is the highest in ten years. Revenue has risen for 7 consecutive fiscal years. Roblox Corporation ranks 3rd of 19 Electronic Gaming & Multimedia companies by revenue.

Revenue, annual

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Annual newest first

Period Revenue Change
FY2025 $4.9B 35.77%
FY2024 $3.6B 28.68%
FY2023 $2.8B 25.81%
FY2022 $2.2B 15.94%
FY2021 $1.9B 107.73%
FY2020 $923.9M 81.73%
FY2019 $508.4M 56.45%
FY2018 $325.0M —

Quarterly newest first

Period Revenue Change
Sep 2026 $1.6B 7.01%
Jun 2026 $1.5B 1.87%
Mar 2026 $1.4B 1.94%
Dec 2025 $1.4B 4.01%
24 more quarters

Against its own ten years

Low $325.0M High $4.9B
Ten-year median $2.1B
Current reading's percentile 100

Revenue against peers

What Revenue is

Revenue tells an investor how much a company brought in from selling its goods and services over a period, before any costs are taken out.

Reported line item

The full definition of Revenue →

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