Take-Two Interactive Software, Inc. TTWO

201.83 (0.52) (0.26%) as of 29 Sep
Market cap
$37.9B
P/E
0.0×
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Take-Two Interactive Software, Inc. (TTWO) Revenue growth

Take-Two Interactive Software, Inc.'s revenue growth over the twelve months to 30 June 2026 was 15.3%, down 2.9 percentage points from fiscal 2026 (18.2%). Over the past ten years it has ranged from −53.9% (fiscal 2015) to 52.6% (fiscal 2023); the current reading is higher than 67% of that period. That is above the Electronic Gaming & Multimedia industry median of 13.6% and above the Communication Services sector median of 3.41%.

Revenue growth, annual

Annual

Period Revenue growth Change (points)
FY2026 18.2% 12.85
FY2025 5.31% 5.32
FY2024 −0.01% (52.65)
FY2023 52.6% 48.73
FY2022 3.91% (5.28)
FY2021 9.19% (6.57)
FY2020 15.8% (33.07)
FY2019 48.8% 48.09
FY2018 0.74% (25.15)
FY2017 25.9% (4.65)

Quarterly

Period Revenue growth Change (points)
Jun 2026 2.00% (4.15)
Mar 2026 6.15% (18.79)
Dec 2025 24.9% (6.15)
Sep 2025 31.1% 18.72
42 more quarters

Against its own ten years

Low −53.9% High 52.6%
Ten-year median 12.5%
Current reading's percentile 67

Revenue growth against peers

Company Revenue growth
RBLX Roblox Corporation compare 41.3%
FIRY Firy Inc. compare 31.3%
TTWO Take-Two Interactive Software, Inc. 15.3%
DDI DoubleDown Interactive Co., Ltd. Sponsored ADR compare 14.0%
NTES NetEase, Inc. compare 13.6%
SOHU Sohu.com Inc. compare 9.23%
PLTK Playtika Holding Corp. compare 5.84%
GRVY GRAVITY Co., Ltd. compare −2.43%
GDEV GDEV Inc. compare −4.63%
Electronic Gaming & Multimedia industry median 13.6%
Communication Services sector median 3.41%
Market median 7.41%

What Revenue growth is

Revenue Growth shows how fast a company’s sales are rising or falling compared with the same period a year earlier.

(Revenue − Revenue a year earlier) ÷ |Revenue a year earlier|

The full definition of Revenue growth →

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