Take-Two Interactive Software, Inc.
TTWO Communication Services Electronic Gaming & Multimedia
Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025. In the quarter to June 2026, revenue grew 2.00%, EPS fell 157.1%, free cash flow fell 182.5% and total debt fell 17.8%, each against the same quarter a year earlier. Member of the S&P 500 and Nasdaq 100.
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Take-Two Interactive Software, Inc. (TTWO) Revenue growth
Take-Two Interactive Software, Inc.'s revenue growth over the twelve months to 30 June 2026 was 15.3%, down 2.9 percentage points from fiscal 2026 (18.2%). Over the past ten years it has ranged from −53.9% (fiscal 2015) to 52.6% (fiscal 2023); the current reading is higher than 67% of that period. That is above the Electronic Gaming & Multimedia industry median of 11.4% and above the Communication Services sector median of 3.50%.
Revenue growth, annual
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Annual newest first
| Period | Revenue growth | Change (points) |
|---|---|---|
| FY2026 | 18.2% | 12.85 |
| FY2025 | 5.31% | 5.32 |
| FY2024 | −0.01% | (52.65) |
| FY2023 | 52.6% | 48.73 |
| FY2022 | 3.91% | (5.28) |
| FY2021 | 9.19% | (6.57) |
| FY2020 | 15.8% | (33.07) |
| FY2019 | 48.8% | 48.09 |
| FY2018 | 0.74% | (25.15) |
| FY2017 | 25.9% | (4.65) |
Quarterly newest first
| Period | Revenue growth | Change (points) |
|---|---|---|
| Jun 2026 | 2.00% | (4.15) |
| Mar 2026 | 6.15% | (18.79) |
| Dec 2025 | 24.9% | (6.15) |
| Sep 2025 | 31.1% | 18.72 |
| 42 more quarters | Free account |
Against its own ten years
Revenue growth against peers
| Company | Revenue growth |
|---|---|
| RBLX Roblox Corporation compare | 41.3% |
| FIRY Firy Inc. compare | 31.3% |
| TTWO Take-Two Interactive Software, Inc. | 15.3% |
| DDI DoubleDown Interactive Co., Ltd. Sponsored ADR compare | 14.0% |
| NTES NetEase, Inc. compare | 13.6% |
| SOHU Sohu.com Inc. compare | 9.23% |
| PLTK Playtika Holding Corp. compare | 5.84% |
| GRVY GRAVITY Co., Ltd. compare | −2.43% |
| GDEV GDEV Inc. compare | −4.63% |
| Electronic Gaming & Multimedia industry median | 11.4% |
| Communication Services sector median | 3.50% |
| Market median | 7.41% |
What Revenue growth is
Revenue Growth shows how fast a company’s sales are rising or falling compared with the same period a year earlier.
(Revenue − Revenue a year earlier) ÷ |Revenue a year earlier|
More on TTWO
- Revenue
- Net income
- EPS (diluted)
- EBITDA
- Free cash flow
- Operating cash flow
- Gross margin
- Operating margin
- Net margin
- Free cash flow margin
- P/E ratio
- P/S ratio
- P/B ratio
- Price to free cash flow
- EV/EBITDA
- EV/Sales
- EV/FCF
- Return on equity
- Return on assets
- Return on invested capital
- Debt to equity
- Current ratio
- Total debt
- Shares outstanding
- Book value per share
- Piotroski F-score
- Altman Z-score
- Beneish M-score
- The full statement