Take-Two Interactive Software, Inc.

TTWO

Communication Services Electronic Gaming & Multimedia

Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025.

Revenue
−15.6%
EPS
+60.3%
Free cash flow
−105.3%
Total debt
−17.8%

Quarter to September 2026, against a year earlier

208.00 6.87 −3.20%
Market cap
$40.2B
P/E
n/m
Fwd P/E
125×
Dividend yield
—
F-score
6/9
ROIC
−1.82%
Net debt / EBITDA
0.4×
Dividend safety
n/a

Take-Two Interactive Software, Inc. (TTWO) EBITDA

Alert me on EBITDA

Take-Two Interactive Software, Inc.'s EBITDA for fiscal 2026 was $1.2B, up 112.7% from $564.4M in fiscal 2025. Over the twelve months to 30 June 2026 it was $1.2B. Over the past ten years it has ranged from −$79.9M (fiscal 2015) to $1.2B (fiscal 2026) — the current reading is the highest in ten years. Take-Two Interactive Software, Inc. ranks 2nd of 20 Electronic Gaming & Multimedia companies by EBITDA.

EBITDA, annual

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Annual newest first

Period EBITDA Change
FY2026 $1.2B 112.74%
FY2025 $564.4M (5.71%)
FY2024 $598.6M (14.50%)
FY2023 $700.1M (7.01%)
FY2022 $752.9M (12.68%)
FY2021 $862.2M 30.28%
FY2020 $661.8M 40.36%
FY2019 $471.5M 59.20%
FY2018 $296.2M (20.62%)
FY2017 $373.1M 110.05%

Quarterly newest first

Period EBITDA Change
Jun 2026 $280.6M (26.83%)
Mar 2026 $383.5M 42.30%
Dec 2025 $269.5M 2.43%
Sep 2025 $263.1M (7.55%)
42 more quarters

Against its own ten years

Low −$79.9M High $1.2B
Ten-year median $581.5M
Current reading's percentile 100

EBITDA against peers

What EBITDA is

EBITDA shows what a company earns from its operations before interest, taxes and the non-cash charges for depreciation and amortization.

Reported line item

The full definition of EBITDA →

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