Roblox Corporation

RBLX Communication Services Electronic Gaming & Multimedia

Roblox Corporation’s revenue for fiscal 2025 (year ended December 2025) was $4.9 billion, up 35.8% from fiscal 2024.

Revenue
+15.6%
EPS
+13.5%
Free cash flow
−17.7%
Total debt
+1.64%

Quarter to September 2026, against a year earlier

47.98 1.33 −2.70%
Market cap
$34.1B
P/E
0.0×
Fwd P/E
−29.4×
Dividend yield
—
F-score
6/9
Altman Z
2.97
Beneish M
−3.47
Dividend safety
n/a

Roblox Corporation (RBLX) EBITDA

Alert me on EBITDA

Roblox Corporation's EBITDA for fiscal 2025 was −$1.1B, compared with −$918.3M in fiscal 2024. Over the twelve months to 30 September 2026 it was −$957.6M. Over the past ten years it has ranged from −$1.1B (fiscal 2023) to −$48.8M (fiscal 2019); the current reading is higher than 25% of that period. Roblox Corporation ranks 20th of 20 Electronic Gaming & Multimedia companies by EBITDA.

EBITDA, annual

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Annual newest first

Period EBITDA Change
FY2025 −$1.1B —
FY2024 −$918.3M —
FY2023 −$1.1B —
FY2022 −$792.4M —
FY2021 −$419.3M —
FY2020 −$222.3M —
FY2019 −$48.8M —
FY2018 −$76.4M —

Quarterly newest first

Period EBITDA Change
Sep 2026 −$226.0M —
Jun 2026 −$175.0M —
Mar 2026 −$245.0M —
Dec 2025 −$311.6M —
24 more quarters

Against its own ten years

Low −$1.1B High −$48.8M
Ten-year median −$605.8M
Current reading's percentile 25

EBITDA against peers

What EBITDA is

EBITDA shows what a company earns from its operations before interest, taxes and the non-cash charges for depreciation and amortization.

Reported line item

The full definition of EBITDA →

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