Roblox Corporation

RBLX Communication Services Electronic Gaming & Multimedia

Roblox Corporation’s revenue for fiscal 2025 (year ended December 2025) was $4.9 billion, up 35.8% from fiscal 2024.

Revenue
+15.6%
EPS
+13.5%
Free cash flow
−17.7%
Total debt
+1.64%

Quarter to September 2026, against a year earlier

47.98 1.33 −2.70%
Market cap
$34.1B
P/E
0.0×
Fwd P/E
−29.4×
Dividend yield
—
F-score
6/9
Altman Z
2.97
Beneish M
−3.47
Dividend safety
n/a

Roblox Corporation (RBLX) EV/FCF

Alert me on EV/FCF

As of 5 November 2026, Roblox Corporation (RBLX) trades at a EV/FCF of 20.6×. Over the past ten years it has ranged from −428× (March 2023) to 3,519× (December 2023); the current reading is higher than 19% of that period.

EV/FCF, daily

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Annual newest first

Period EV/FCF Change
FY2025 39.8× (29.25%)
FY2024 56.2× (72.45%)
FY2023 204× —
FY2022 −250× —
FY2021 89.9× 205.37%
FY2020 29.4× 0.00%
FY2019 29.4× 0.00%
FY2018 29.4× —

Quarterly newest first

Period EV/FCF Change
Sep 2026 18.0× (20.02%)
Jun 2026 22.5× (9.85%)
Mar 2026 25.0× (37.13%)
Dec 2025 39.8× (51.05%)
24 more quarters

Against its own ten years

Low −428× High 3,519×
Ten-year median 56.0×
Current reading's percentile 7

EV/FCF against peers

What EV/FCF is

EV/Free CF shows how the value of a whole company, debt included, compares with the free cash its business produces.

((Stock Price × Shares (Basic, Weighted) (latest quarter)) + (Long Term Debt (Total) (latest quarter) + Current Part of Debt (latest quarter)) − Cash & Short Term Investments (latest quarter)) ÷ (Operating Cash Flow (TTM) + Property, Plant, Equipment Change (Net) (TTM) + Intangible Assets Change (Net) (TTM))

The full definition of EV/FCF →

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