Mobile Global Esports Inc.
MGAM Communication Services Electronic Gaming & Multimedia
Mobile Global Esports Inc.’s revenue for fiscal 2025 (year ended December 2025) was $3,700.00, down 85.4% from fiscal 2024. In the quarter to June 2026, revenue grew 875.0%, EPS grew 38.0% and free cash flow fell 80.8%, each against the same quarter a year earlier.
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Mobile Global Esports Inc. (MGAM) Beneish M-score
Mobile Global Esports Inc.'s Beneish M-score for fiscal 2025 cannot be worked out: days’ sales in receivables index cannot be worked out.
Beneish M-score, annual
Annual newest first
| Period | Beneish M-score | Change (points) |
|---|
How fiscal 2025’s score is made up
| Component | This year | Year before | Result | Points |
|---|---|---|---|---|
| Days’ sales in receivables index | — | — | n/a | — |
| Gross margin index | 1.00 | — | 0.53 | |
| Asset quality index Asset quality not computable — index set to 1 | 1.00 | — | Set to 1 | 0.40 |
| Sales growth index | 0.15 | — | 0.13 | |
| Depreciation index Depreciation not reported — index set to 1 | 1.00 | — | Set to 1 | 0.12 |
| SG&A index | 9.09 | — | −1.56 | |
| Total accruals to total assets | (0.64) | — | −3.01 | |
| Leverage index | 14.51 | — | −4.75 | |
| Beneish M-score | n/a — days’ sales in receivables index cannot be worked out | — | ||
How the Beneish M-score works
M = −4.84 + 0.920 × DSRI + 0.528 × GMI + 0.404 × AQI + 0.892 × SGI + 0.115 × DEPI − 0.172 × SGAI + 4.679 × TATA − 0.327 × LVGI (Beneish, 1999): eight changes in the accounts from one fiscal year to the next, which the model weighs for the pattern seen in companies that later restated their earnings. Higher is worse.
| below −2.22 | Low — no pattern the model associates with manipulation |
|---|---|
| −2.22 to −1.78 | Elevated |
| above −1.78 | Flagged by the model |
−1.78 is the cut-off usually quoted from the paper, −2.22 a common conservative one. A statistical screen, not a finding of wrongdoing.
When asset quality, depreciation or SG&A cannot be worked out, that index is set to 1, as Beneish did, and the breakdown says so; with all three missing there is no score. Depreciation includes amortisation, and asset quality leaves out securities. Not worked out for banks, insurers and REITs.
Beneish M-score against peers
| Company | Beneish M-score |
|---|---|
| DKI DarkIris Inc. compare | −6.4× |
| BHATF Blue Hat Interactive Entertainment Technology compare | −5.3× |
| SNAL Snail, Inc. compare | −4.8× |
| MSGM Motorsport Games Inc. compare | −0.9× |
| GIGM GigaMedia Limited compare | 0.9× |
| GDC GD Culture Group Limited compare | 16.8× |
| HODO House of Doge Inc. compare | — |
| GXAI Gaxos.ai Inc. compare | — |
| MGAM Mobile Global Esports Inc. | — |
What Beneish M-score is
The Beneish M-Score combines eight year-on-year changes in the accounts into a statistical screen for patterns seen in companies that overstated earnings.
−4.84 + 0.920 × DSRI + 0.528 × GMI + 0.404 × AQI + 0.892 × SGI + 0.115 × DEPI − 0.172 × SGAI + 4.679 × TATA − 0.327 × LVGI