Esports Entertainment Group, Inc. GMBL
- Market cap
- $1.1M
- P/E
- 0.0×
Follow GMBL
Target Price Range
Analyst price targets
Free account| 2014 | 2015 | 2016 | 2017 | 2018 | 2019 | 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| — | — | 89,998.20 | 30,599.39 | 88,200.00 | 120,000.00 | 96,000.00 | 138,000.00 | 2,960.00 | 3.20 |
Analyst estimates 2024–2026 Powerpack |
Low Price
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| — | — | 239,995.20 | 1,884,000.00 | 810,000.00 | 630,000.00 | 390,000.00 | 979,200.00 | 170,240.00 | 9,520.00 |
High Price
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| — | — | — | 12 | 4 | — | — | — | — | 111 |
Employees
|
|||
| — | — | — | 0 | 0 | — | — | 0 | 0 | 0 |
Revenue/Emp
|
|||
| — | — | — | — | — | — | — | 17 | 58 | 23 |
Revenue
|
|||
| — | — | — | 0.00% | 0.00% | 0.00% | 0.00% | 53.16% | 58.59% | 61.74% |
Gross Margin
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| — | — | 0 | (1) | (2) | (6) | (10) | (30) | (108) | (32) |
EBT
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| — | — | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | (179.84%) | (184.92%) | (140.58%) |
EBT Margin
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| — | — | 0 | 0 | 0 | (6) | (10) | (26) | (102) | (32) |
Net Income
|
|||
| — | — | — | 0 | 0 | 0 | 0 | 4 | 13 | 7 |
Depreciation
|
|||
| — | — | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | 41,959.75 | 83,359.57 | 5,340.88 |
Revenue/Sh
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|||
| — | — | (0.07) | (0.15) | (30.00) | (43,798.00) | (60,000.00) | (67,200.00) | (127,983.60) | (7,852.00) |
Earnings/Sh
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| — | — | 0.00 | (0.10) | (24.92) | (20,205.00) | (11,348.50) | (47,207.50) | (30,009.14) | (3,661.98) |
Cash Flow/Sh
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| — | — | 0.00 | 0.00 | 0.00 | 0.00 | 0.00 | (1,981.50) | (17.86) | (0.77) |
Capex/Sh
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| — | — | 0.00 | (0.10) | (24.92) | (20,205.00) | (11,348.50) | (49,189.00) | (30,027.00) | (3,662.74) |
Free CF/Sh
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| — | — | 0.00 | 0.15 | 4.84 | (49,930.00) | 56,970.50 | 186,963.50 | (16,573.43) | 1,115.42 |
Book Value/Sh
|
|||
| — | — | — | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Shares
|
|||
| — | — | — | — | — | — | — | 0.00 | 0.00 | 0.00 |
PE Ratio
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| — | — | — | — | — | — | — | 10.35 | 0.20 | 0.09 |
PS Ratio
|
|||
| — | — | — | — | — | — | — | 2.32 | 0.00 | 0.00 |
PB Ratio
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| — | — | — | — | — | — | — | 9.39 | 0.73 | 0.01 |
EV/Sales
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| — | — | — | — | — | — | — | (8.01) | (2.01) | (0.01) |
EV/FCF
|
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| — | — | 0 | 0 | (1) | (2) | (2) | (19) | (21) | (16) |
Op' Cash Flow
|
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| — | — | — | 0 | 0 | — | — | (1) | 0 | 0 |
Capex
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| — | — | 0 | 0 | (1) | (2) | (2) | (20) | (21) | (16) |
FCF
|
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| — | — | 0 | 1 | 0 | (5) | 11 | 18 | (56) | (5) |
Working Cap'
|
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| — | — | 0 | — | — | 0 | — | 7 | 36 | 0 |
Total Debt
|
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| — | — | 0 | (1) | 0 | 0 | (12) | (16) | 31 | (2) |
Net Debt
|
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| — | — | 0 | 1 | 0 | (5) | 11 | 75 | (12) | 5 |
Sh' Equity
|
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| — | — | (69.74%) | (935.68%) | 0.00% | (2,271.77%) | (151.17%) | (39.70%) | (111.50%) | (77.35%) |
ROA
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| — | — | 0.00% | 0.00% | 0.00% | 0.00% | 0.00% | (27.45%) | (290.01%) | (845.67%) |
ROIC
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| — | — | (85.37%) | (211.83%) | (419.02%) | 270.00% | (323.43%) | (61.20%) | (325.77%) | 277.62% |
ROE
|
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Esports Entertainment Group, Inc. peers in Gambling
| Company | Market cap | P/E | Compare |
|---|---|---|---|
| SEGG Sports Entertainment Gaming Global Corporation | $9.4M | 0.0× | Compare |
| BRAG Bragg Gaming Group Inc. | $42.9M | 0.0× | Compare |
| GRSD Grandstand Limited | $55.1M | 0.0× | Compare |
| ROLR HIGH ROLLER TEC | $67.0M | 18.5× | Compare |
| Company | Market cap | P/E | Compare |
|---|---|---|---|
| INSE Inspired Entertainment, Inc. | $122.8M | 0.0× | Compare |
| MRDN Meridian Holdings, Inc. | $167.7M | 0.0× | Compare |
| CDRO Codere Online Luxembourg, S.A. | $445.6M | 0.0× | Compare |
| ACEL Accel Entertainment, Inc. | $901.8M | 16.0× | Compare |
Esports Entertainment Group, Inc. (GMBL) key facts
- Esports Entertainment Group, Inc. (GMBL) is a Gambling company in the Consumer Cyclical sector.
- Esports Entertainment Group, Inc.’s revenue for fiscal 2023 (year ended June 2023) was $23.0 million, down 60.6% from fiscal 2022.
- As of September 25, 2026, GMBL traded at $0.15, a market capitalization of $1.1 million.
- Esports Entertainment Group, Inc. pays an annual dividend of $0.96 per share, a yield of 844.3%.
- Return on equity was 277.6% and debt-to-equity -0.07.
Esports Entertainment Group, Inc. (GMBL) Latest News
28 Mar
Esports Entertainment Group upgraded to OTCQB market. Upgrade to OTCQB market may influence financial performance and market access.
13 Mar
Esports Entertainment Group secures $1.42 million non-convertible secured note and restructures preferred stock. The secured note and restructuring of preferred stock are significant strategic moves that could alter the company's trajectory and financial performance.
20 Feb
Esports Entertainment Group voluntarily delists from Nasdaq, to be quoted on OTC Pink Market initially. The delisting may moderately influence the company's financial performance and competitive positioning.
13 Feb
Esports Entertainment Group voluntarily delists from Nasdaq to OTCQB Venture Market for cost savings. The delisting decision and strategic move to OTC Markets are expected to significantly impact the company's trajectory and market performance.
20 Dec
Esports Entertainment Group announced a 1-for-400 reverse stock split of its common stock to regain compliance with Nasdaq listing rules. The reverse stock split is a significant strategic move that could fundamentally alter the company's trajectory and investor sentiment.
8 Dec
Esports Entertainment Group suspends Series A Preferred Stock dividend. The suspension of the dividend may moderately affect the company's financial performance.
21 Nov
Esports Entertainment Group provided fiscal first quarter business update, focusing on expanding esports and iGaming offerings. The company announced strategic partnerships, revenue growth plans, and cost reduction strategies that could significantly impact its future performance.
3 Nov
Esports Entertainment Group, Inc. announces preferred stock dividend for Nov 2023. The announcement of a preferred stock dividend may moderately influence the company's financial performance.
31 Oct
Esports Entertainment Group invests in Drafted.gg for wagerable esports content. The investment in Drafted.gg and expansion of wagerable content is expected to significantly impact Esports Entertainment Group's future and market performance.
16 Oct
Esports Entertainment Group reduces liabilities by $51 million, cuts non-profitable operations, and forms key partnerships in iGaming and esports wagering. The strategic restructuring and key partnerships are expected to significantly impact the company's future growth and market performance.
5 Oct
Esports Entertainment Group, Inc. partners with Oddin.gg to integrate esports betting solution into iGaming platform. Partnership with Oddin.gg is expected to have a significant impact on EEG's future and market performance.
3 Oct
Esports Entertainment Group, Inc. integrates sportsbook from Delasport to expand online gaming offerings. The integration of sports wagering and future plans for esports betting are expected to significantly impact the company's growth and market positioning.
13 Sep
Esports Entertainment Group's ggCircuit partners with Ghost Gaming to establish Scholastic Esports Innovation Center. Partnership with Ghost Gaming and Skillshot Media to pioneer research and technology in school esports programs could significantly impact EEG's future and market performance.
30 Aug
Esports Entertainment Group, Inc. promotes Michael Villani to Chief Financial Officer. The promotion of a new CFO can significantly impact the company's financial performance and strategic direction.
26 Aug
Esports Entertainment Group, Inc. (NASDAQ:GMBL) shares plummet 72% in the last month due to poor revenue performance and negative growth forecasts. The significant drop in share price and negative growth forecasts are expected to have a significant impact on the company's future performance and market sentiment.
15 Aug
Esports Entertainment Group announces registered direct offering and settlement agreement. The news article describes significant financial transactions and agreements that could impact the company's future trajectory.
12 Jun
Esports Entertainment Group adds Robert Soper to Board of Directors. Robert Soper's addition to the Board of Directors is a significant move that could impact the company's strategic direction and potential within the iGaming and esports sectors.
31 May
Esports Entertainment Group appoints Damian Mathews as Chief Operating Officer. Appointment of experienced COO expected to drive financial and operational success.
22 May
Esports Entertainment Group divests non-core businesses, reduces liabilities, and plans to focus on esports and e-simulator markets. The company's strategic restructuring and focus on esports and e-simulator markets are expected to significantly impact its future trajectory and market performance.
1 May
Esports Entertainment Group completes $4.3 million private placement and reduces debt. The private placement and debt reduction are significant strategic moves that are expected to fundamentally alter the company's trajectory and financial position.