Esports Entertainment Group, Inc.
GMBL Consumer Cyclical Gambling
Esports Entertainment Group, Inc.’s revenue for fiscal 2023 (year ended June 2023) was $23.0 million, down 60.6% from fiscal 2022. Revenue growth for three consecutive years, operating cash flow growth for three.
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Esports Entertainment Group, Inc. (GMBL) EV/Sales
As of 15 October 2026, Esports Entertainment Group, Inc. (GMBL) trades at a EV/Sales of 1.7×. Over the past ten years it has ranged from 0.0× (June 2021) to 9.4× (June 2021); the current reading is higher than 74% of that period. That is above the Gambling industry median of 1.6× and above the Consumer Cyclical sector median of 1.0×.
EV/Sales, daily
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Annual newest first
| Period | EV/Sales | Change |
|---|---|---|
| FY2023 | 0.7× | (3.72%) |
| FY2022 | 0.7× | (92.27%) |
| FY2021 | 9.4× | — |
Quarterly newest first
| Period | EV/Sales | Change |
|---|---|---|
| Mar 2024 | 1.8× | 50.66% |
| Dec 2023 | 1.2× | 3.22% |
| Sep 2023 | 1.1× | 62.53% |
| Jun 2023 | 0.7× | 24.31% |
| 11 more quarters | Free account |
Against its own ten years
EV/Sales against peers
| Company | EV/Sales |
|---|---|
| CDRO Codere Online Luxembourg, S.A. compare | −0.4× |
| BRAG Bragg Gaming Group Inc. compare | 0.3× |
| MRDN Meridian Holdings, Inc. compare | 0.7× |
| ACEL Accel Entertainment, Inc. compare | 0.9× |
| GRSD Grandstand Limited compare | 1.0× |
| INSE Inspired Entertainment, Inc. compare | 1.5× |
| GMBL Esports Entertainment Group, Inc. | 1.7× |
| ROLR HIGH ROLLER TEC compare | 2.2× |
| SEGG Sports Entertainment Gaming Global Corporation compare | 7.0× |
| Gambling industry median | 1.6× |
| Consumer Cyclical sector median | 1.0× |
| Market median | 2.1× |
What EV/Sales is
EV/Sales tells an investor how the value of a whole company, counting its debt and cash, compares with the sales it brings in.
((Stock Price × Shares (Basic, Weighted) (latest quarter)) + (Long Term Debt (Total) (latest quarter) + Current Part of Debt (latest quarter)) − Cash & Short Term Investments (latest quarter)) ÷ Revenue (TTM)