Esports Entertainment Group, Inc.

GMBL Consumer Cyclical Gambling

Esports Entertainment Group, Inc.’s revenue for fiscal 2023 (year ended June 2023) was $23.0 million, down 60.6% from fiscal 2022. Revenue growth for three consecutive years, operating cash flow growth for three.

0.12 0.00 0.00%
Market cap
$1.1M
P/E
0.0×
Fwd P/E
0.0×
Dividend yield
—
F-score
5/9
Altman Z
−16.66
Beneish M
−6.39
Dividend safety
n/a

Esports Entertainment Group, Inc. (GMBL) EV/Sales

Alert me on EV/Sales

As of 15 October 2026, Esports Entertainment Group, Inc. (GMBL) trades at a EV/Sales of 1.7×. Over the past ten years it has ranged from 0.0× (June 2021) to 9.4× (June 2021); the current reading is higher than 74% of that period. That is above the Gambling industry median of 1.6× and above the Consumer Cyclical sector median of 1.0×.

EV/Sales, daily

Embed this chart

Annual newest first

Period EV/Sales Change
FY2023 0.7× (3.72%)
FY2022 0.7× (92.27%)
FY2021 9.4× —

Quarterly newest first

Period EV/Sales Change
Mar 2024 1.8× 50.66%
Dec 2023 1.2× 3.22%
Sep 2023 1.1× 62.53%
Jun 2023 0.7× 24.31%
11 more quarters

Against its own ten years

Low 0.0× High 9.4×
Ten-year median 0.0×
Current reading's percentile 46

EV/Sales against peers

What EV/Sales is

EV/Sales tells an investor how the value of a whole company, counting its debt and cash, compares with the sales it brings in.

((Stock Price × Shares (Basic, Weighted) (latest quarter)) + (Long Term Debt (Total) (latest quarter) + Current Part of Debt (latest quarter)) − Cash & Short Term Investments (latest quarter)) ÷ Revenue (TTM)

The full definition of EV/Sales →

More on GMBL