GameSquare Holdings, Inc.
GAME Communication Services Electronic Gaming & Multimedia
In the quarter to June 2026, revenue grew 137.2%, EPS fell 37.5% and free cash flow fell 263.3%, each against the same quarter a year earlier. Insiders bought in the last twelve months.
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GameSquare Holdings, Inc. (GAME) EV/Sales
As of 16 October 2026, GameSquare Holdings, Inc. (GAME) trades at a EV/Sales of 0.6×. Over the past ten years it has ranged from 0.0× (September 2020) to 163× (October 2020); the current reading is higher than 27% of that period. That is below the Electronic Gaming & Multimedia industry median of 1.0× and below the Communication Services sector median of 1.4×.
EV/Sales, daily
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Annual newest first
| Period | EV/Sales | Change |
|---|---|---|
| FY2025 | 0.7× | (28.17%) |
| FY2024 | 1.0× | 11.85% |
| FY2023 | 0.9× | 13.38% |
| FY2022 | 0.8× | (69.52%) |
| FY2022 | 2.5× | (86.70%) |
| FY2021 | 18.5× | — |
| FY2020 | 0.0× | — |
| FY2019 | 0.0× | — |
| FY2019 | 0.0× | — |
| FY2018 | 0.0× | — |
Quarterly newest first
| Period | EV/Sales | Change |
|---|---|---|
| Jun 2026 | 0.7× | 9.69% |
| Mar 2026 | 0.7× | (4.72%) |
| Dec 2025 | 0.7× | (90.15%) |
| Sep 2025 | 7.0× | 27.73% |
| 28 more quarters | Free account |
Against its own ten years
EV/Sales against peers
| Company | EV/Sales |
|---|---|
| GIGM GigaMedia Limited compare | −4.6× |
| GCL GCL Global Holdings Ltd. compare | n/m |
| CTW CTW Cayman compare | n/m |
| GMHS Gamehaus Holdings Inc. compare | 0.1× |
| SNAL Snail, Inc. compare | 0.1× |
| GDEV GDEV Inc. compare | 0.2× |
| GAME GameSquare Holdings, Inc. | 0.6× |
| MSGM Motorsport Games Inc. compare | 1.7× |
| MYPS PLAYSTUDIOS, Inc. compare | 1.8× |
| Electronic Gaming & Multimedia industry median | 1.0× |
| Communication Services sector median | 1.4× |
| Market median | 2.1× |
What EV/Sales is
EV/Sales tells an investor how the value of a whole company, counting its debt and cash, compares with the sales it brings in.
((Stock Price × Shares (Basic, Weighted) (latest quarter)) + (Long Term Debt (Total) (latest quarter) + Current Part of Debt (latest quarter)) − Cash & Short Term Investments (latest quarter)) ÷ Revenue (TTM)