Take-Two Interactive Software, Inc.

TTWO Communication Services Electronic Gaming & Multimedia

Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025.

Revenue
+2.00%
EPS
−157.1%
Free cash flow
−182.5%
Total debt
−17.8%

Quarter to June 2026, against a year earlier

216.53 3.17 +1.49%
Market cap
$39.9B
P/E
0.0×
Fwd P/E
111×
Dividend yield
—
F-score
6/9
Altman Z
3.36
Beneish M
−2.89
Dividend safety
n/a

Take-Two Interactive Software, Inc. (TTWO) valuation and DCF model

What the price implies · reverse DCF

At $216.53 the price implies revenue of $49.05 billion by year ten, growing 22.1% a year, at a 10% free-cash-flow margin then.

In March 2017 the price assumed 6.0% a year; Take-Two Interactive Software, Inc. went on to grow free cash flow after share-based pay −9.1% a year to FY2026.

The headline discounts the last twelve months’ free cash flow after share-based pay at 9.0% for ten years and grows it 2.5% a year after that, the same for every company, so the figure compares across the market (how a reverse DCF works).

The other way round · DCF
The price needs
22.1% a year for ten years
$216.53
today’s price
Its base case
16.8% a year for five years, then 10.1%
$107.17
50.5% below today’s price

Both are growth in revenue, discounted at 9.0%, with 2.5% a year after year ten.

Base case on its own ten-year record Take-Two Interactive Software, Inc.’s own growth, carried forward

Its assumptions

Powerpack lets you start from a scenario and type over any of them.

The base case’s inputs, which Powerpack lets you change
1 · Revenue and margin
the four quarters to June 2026, from the 10-Q and 10-K filings

Yearly growth in revenue. It usually slows as the company matures.

2 · Rates

Cost of equity is the yearly return shareholders require, typically 8–11%. Terminal growth is growth forever after year 10, usually near long-run inflation, 2–3%.

3 · Per share

Diluted shares outstanding. Net debt, under Advanced inputs, is taken off before dividing.

Advanced inputs
negative is net cash
new shares the cash flow does not pay for

Against Take-Two Interactive Software, Inc.’s own cost of capital: risk-free 4.3% + beta 0.92 × equity premium 4.5% = 8.4% cost of equity; weighted, 8.4%.

Use 8.4%
Equity value $19.82b ▼ below market cap $40.04b
Base case value per share $107.17 equity value ÷ 184.93m shares
Current price $216.53 market price per share
Below today’s price 50.5% downside at the base case’s assumptions

How we got there$4.89b 10 years of cash to equity+$15.60b terminal value−$679.10m net debt=$19.82b equity value÷184.93m shares=$107.17 per share

Valuation against its own history

Today’s multiple against its 5- and 10-year averages and the industry median (Electronic Gaming & Multimedia).

Multiple Current 5Y avg 10Y avg vs 10Y avg Industry median vs industry 10Y range
P/E — 40.77× 50.44× — 7.53× —
P/FCF 133.03× 88.11× 61.79× 115% above 5.26× 2430% above
P/B 11.01× 8.99× 7.34× 50% above 0.67× 1546% above
EV/EBITDA 33.77× 41.69× 31.29× 8% above 2.12× 1496% above
EV/Sales 6.04× 5.49× 4.85× 25% above 0.58× 946% above
34.46×54.25×74.04×93.83×10Y avg 50.44×201720182019202020212022

P/E has no reading today; its 10-year average is 50.44×.

Every growth rate on this page is the business’s — its cash flow, FFO or dividend — never its share price’s. A discounted-cash-flow model is only as good as its assumptions. Figures from the 10-K and 10-Q filings. Not investment advice.