NVIDIA Corporation

NVDA Technology Semiconductors

NVIDIA Corporation’s revenue for fiscal 2026 (year ended January 2026) was $215.9 billion, up 65.5% from fiscal 2025. In the quarter to July 2026, revenue grew 105.9%, EPS grew 128.7%, free cash flow grew 58.9% and total debt rose 282.3%, each against the same quarter a year earlier. Member of the S&P 500, Nasdaq 100 and Dow Jones; dividend growth for ten consecutive years, revenue growth for five, operating cash flow growth for three.

213.22 2.16 −1.00%
Market cap
$5.19T
P/E
26.8×
Fwd P/E
21.1×
Dividend yield
0.24%
F-score
4/9
Altman Z
61.08
Beneish M
−1.15
Dividend safety
90/100

NVIDIA Corporation (NVDA) revenue by segment, product and region

Where the money comes from and where it goes

Fiscal 2026: revenue by segment, and margins
Compute & Networking 193,479 89.60%
Graphics 22,459 10.40%
Gross margin 71.07%
Operating margin 60.38%
Pre-tax margin 65.50%

Revenue by product or service $m

Line FY2026 FY2025 FY2024 FY2023 FY2022 FY2021 FY2020 FY2019 FY2018 FY2017
Compute 162,361 102,196 38,950 11,317 — — — — — —
Networking 31,376 12,990 8,575 3,688 — — — — — —
Gaming 16,042 11,350 10,447 9,067 12,462 7,759 5,518 6,246 5,513 4,060
Professional Visualization 3,191 1,878 1,553 1,544 2,111 1,053 1,212 1,130 934 835
Automotive 2,349 1,694 1,091 903 566 536 700 641 558 487
OEM and Other 619 389 306 455 1,162 631 505 767 777 698
Data Center 193,737 115,186 47,525 15,005 — — — — — —
Revenue 215,938 130,497 60,922 26,974 26,914 16,675 10,918 11,716 9,714 6,910

Revenue by segment $m

Line FY2026 FY2025 FY2024 FY2023 FY2022 FY2021 FY2020 FY2019 FY2018 FY2017 FY2016 FY2015 FY2014 FY2013 FY2012 FY2011 FY2010
Compute & Networking 193,479 116,193 47,405 15,068 11,046 6,841 3,279 3,557 — — — — — — — — —
Graphics 22,459 14,304 13,517 11,906 15,868 9,834 7,639 8,159 — — — — — — — — —
Gpu — — — — — — — — 8,137 5,822 4,187 3,839 3,468 3,252 3,187 3,346 2,660
Tegra Processor — — — — — — — — 1,534 824 559 579 398 764 591 198 156
All Other — — — — — — — — — — 264 264 264 264 220 0 0
Psb — — — — — — — — — — — — — — — — 510
Other, not broken out — — — — — — — — — 264 — — — — — — —
Corporate — — — — — — — — — — — — — 4,280 3,998 — —
Revenue 215,938 130,497 60,922 26,974 26,914 16,675 10,918 11,716 9,714 6,910 5,010 4,682 4,130 4,280 3,998 3,543 3,326

Operating income by segment $m, and margin

Revenue by region $m

Line FY2026 FY2025 FY2024 FY2023 FY2022 FY2021 FY2020 FY2019 FY2018 FY2017 FY2016 FY2015 FY2014 FY2013 FY2012
United States 149,617 77,482 31,533 8,292 4,349 3,214 886 1,506 1,274 904 643 791 727 799 596
Taiwan 42,345 23,600 14,912 6,986 8,544 4,531 3,025 3,360 2,991 2,546 1,912 1,594 1,321 1,357 1,137
China (including Hong Kong) 19,677 25,048 12,330 5,785 7,111 3,886 2,731 2,801 1,896 1,305 806 922 794 780 942
Other 4,299 4,367 2,147 3,623 6,910 5,044 4,276 767 719 486 418 368 318 296 295
Singapore — — — 2,288 — — — — — — — — — — —
Other Asia Pacific — — — — — — — 2,368 2,066 1,010 749 638 675 784 731
Europe — — — — — — — 914 768 659 482 369 295 263 297
Revenue 215,938 130,497 60,922 26,974 26,914 16,675 10,918 11,716 9,714 6,910 5,010 4,682 4,130 4,280 3,998

Operating figures as reported in each quarter’s results release or filing

Figure Quarter Latest A year before Change
Games and apps supporting DLSS 4 Q2 FY2026 175.00 — —
Remaining performance obligations Q2 FY2027 $3.2B $1.9B +68.42%
RTX games and applications Q2 FY2025 600.00 — —

As each company reports them in its 10-K and 10-Q filings, in US dollars. Where a later filing recast a year's segments, the year is shown as recast; a period whose breakdown does not add up to the company's revenue is left out.