What it does
NVIDIA describes itself as a data-center-scale AI infrastructure company. Its technology stack combines GPUs with the CUDA development platform, software libraries, frameworks, algorithms, SDKs and APIs. The company states that this stack supports computationally intensive work including AI training and inference, data analytics, scientific computing, robotics and 3D graphics. Its two reportable segments are Compute & Networking, covering Data Center platforms, AI solutions and software, and Automotive platforms; and Graphics, covering GeForce gaming and PC GPUs and Quadro/NVIDIA RTX enterprise workstation GPUs. The filing identifies Data Center, Gaming, Professional Visualization and Automotive as its four target markets.
Source: NVIDIA Corporation Form 10-K for fiscal 2026, Item 1 — sec.gov
How it makes money
The company generates revenue from its computing and networking platforms, graphics products, software and services across its stated markets. Compute & Networking revenue was $193.5 billion in FY2026, representing 89.6% of revenue; the filing says this segment includes Data Center accelerated computing and networking platforms, AI solutions and software, and Automotive platforms and related solutions. Graphics revenue was $22.5 billion, or 10.4% of revenue, from GeForce GPUs for gaming and PCs and Quadro/NVIDIA RTX enterprise workstation graphics. The company also states that it offers paid licenses to NVIDIA AI Enterprise and NVIDIA vGPU software.
| Product or service | Revenue, FY2026 | Share | Change on the year |
|---|---|---|---|
| Compute | $162.4 billion | 75.2% | 58.9% |
| Networking | $31.4 billion | 14.5% | 141.5% |
| Gaming | $16.0 billion | 7.43% | 41.3% |
| Professional Visualization | $3.2 billion | 1.48% | 69.9% |
| Automotive | $2.3 billion | 1.09% | 38.7% |
| OEM and Other | $619.0 million | 0.29% | 59.1% |
Source: NVIDIA Corporation Form 10-K for fiscal 2026, Item 1 — sec.gov
Customers and geography
The filing says customers include public and private cloud providers, AI model makers, enterprises, startups and public-sector entities. Direct customers can include OEMs, ODMs, system integrators and distributors. It also describes users across enterprise software, transportation, healthcare and financial services, as well as gamers and professional artists, architects and designers. By customer billing location, United States revenue was $149.6 billion, Taiwan revenue was $42.3 billion, and China (including Hong Kong) revenue was $19.7 billion in FY2026. The company states that its worldwide activities are subject to U.S. and foreign laws and export restrictions affecting its ability to serve some customers outside the United States.
| Region | Revenue, FY2026 | Share | Change on the year |
|---|---|---|---|
| UNITED STATES | $149.6 billion | 69.3% | 93.1% |
| Taiwan | $42.3 billion | 19.6% | 79.4% |
| China (including Hong Kong) | $19.7 billion | 9.11% | −21.4% |
| Other | $4.3 billion | 1.99% | −1.56% |
Source: NVIDIA Corporation Form 10-K for fiscal 2026, Item 1 — sec.gov
Competition
The company states that its markets are intensely competitive, with rapid technological change and evolving industry standards. The filing lists competitive factors including performance, product breadth, customer and partner access, software support, manufacturing capabilities, pricing and total system costs. Named competitors include AMD, Huawei and Intel in accelerated computing; Alibaba, Alphabet, Amazon, Baidu, Huawei and Microsoft among cloud companies developing internal solutions; and Ambarella, Broadcom, Qualcomm, Renesas and Samsung in other cited categories. Networking competitors named include Arista Networks, Cisco, Hewlett Packard Enterprise, Lumentum and Marvell Technology.
Source: NVIDIA Corporation Form 10-K for fiscal 2026, Item 1 — sec.gov
Key risks
The filing’s risk-factor summary and opening risk disclosures identify the following risks:
- Failure to meet the evolving needs of its industry and markets may adversely impact financial results.
- Long manufacturing lead times and uncertain supply and capacity availability, together with inaccurate demand estimates, may cause supply-demand mismatches.
- Adverse economic conditions may harm the business.
- Complex laws, regulations and political actions, including export restrictions, may adversely impact the business.
- Supply may be affected by limited numbers and geographic concentration of suppliers, foundries, contract manufacturers, assembly and test providers, and memory manufacturers.
Source: NVIDIA Corporation Form 10-K for fiscal 2026, Item 1A — sec.gov
People and operations
As of the end of FY2026, NVIDIA had approximately 42,000 employees in 38 countries. The filing states that 31,000 worked in research and development and 11,000 in sales, marketing, operations and administrative roles. NVIDIA uses a fabless and contracting manufacturing strategy, relying on suppliers for wafer fabrication, assembly, testing and packaging; its supply chain is mainly concentrated in Asia, although it states it is expanding into the United States and Latin America. The company says desktop gaming products typically have stronger revenue in the second half of its fiscal year, while cautioning that historical seasonality trends may not repeat.
Source: NVIDIA Corporation Form 10-K for fiscal 2026, Item 1 — sec.gov