Inspired Entertainment, Inc.

INSE Consumer Cyclical Gambling

Inspired Entertainment, Inc.’s revenue for fiscal 2025 (year ended December 2025) was $304.1 million, up 2.36% from fiscal 2024.

Revenue
−24.3%
EPS
+102.6%
Free cash flow
−193.3%
Total debt
−9.92%

Quarter to June 2026, against a year earlier

3.50 0.26 −6.91%
Market cap
$92.3M
P/E
0.0×
Fwd P/E
8.6×
Dividend yield
—
F-score
4/9
Altman Z
0.06
Beneish M
−3.47
Dividend safety
n/a

Inspired Entertainment, Inc. (INSE) EV/Sales

Alert me on EV/Sales

As of 5 November 2026, Inspired Entertainment, Inc. (INSE) trades at a EV/Sales of 1.5×. Over the past ten years it has ranged from 0.0× (December 2016) to 3.7× (March 2017); the current reading is higher than 18% of that period. That is above the Gambling industry median of 1.4× and above the Consumer Cyclical sector median of 1.0×.

EV/Sales, daily

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Annual newest first

Period EV/Sales Change
FY2025 2.0× 6.21%
FY2024 1.9× 10.46%
FY2023 1.7× (21.67%)
FY2022 2.2× (23.39%)
FY2021 2.8× 36.86%
FY2020 2.1× (18.88%)
FY2019 2.6× 54.28%
FY2018 1.7× (12.60%)
FY2018 1.9× (27.77%)
FY2017 2.6× 3.79%

Quarterly newest first

Period EV/Sales Change
Jun 2026 2.0× 15.19%
Mar 2026 1.7× (12.63%)
Dec 2025 2.0× 0.27%
Sep 2025 2.0× 3.62%
37 more quarters

Against its own ten years

Low 0.0× High 3.7×
Ten-year median 2.0×
Current reading's percentile 1

EV/Sales against peers

What EV/Sales is

EV/Sales tells an investor how the value of a whole company, counting its debt and cash, compares with the sales it brings in.

((Stock Price × Shares (Basic, Weighted) (latest quarter)) + (Long Term Debt (Total) (latest quarter) + Current Part of Debt (latest quarter)) − Cash & Short Term Investments (latest quarter)) ÷ Revenue (TTM)

The full definition of EV/Sales →

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