GD Culture Group Limited
GDC Communication Services Electronic Gaming & Multimedia
- EPS
- −181.3%
- Free cash flow
- −512.3%
Quarter to June 2026, against a year earlier
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GD Culture Group Limited (GDC) EV/Sales
As of 5 November 2026, GD Culture Group Limited (GDC) trades at a EV/Sales of −0.7×. Over the past ten years it has ranged from −39.4× (April 2019) to 88.8× (February 2019); the current reading is higher than 7% of that period. That is below the Electronic Gaming & Multimedia industry median of 0.6× and below the Communication Services sector median of 1.4×.
EV/Sales, daily
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Annual newest first
| Period | EV/Sales | Change |
|---|---|---|
| FY2022 | 0.8× | (92.43%) |
| FY2021 | 10.5× | 68.05% |
| FY2020 | 6.2× | 394.59% |
| FY2019 | 1.3× | (94.94%) |
| FY2018 | 25.0× | 955.99% |
| FY2017 | 2.4× | — |
Quarterly newest first
| Period | EV/Sales | Change |
|---|---|---|
| Jun 2023 | 0.5× | 104.36% |
| Mar 2023 | 0.2× | 70.07% |
| Dec 2022 | 0.1× | (85.70%) |
| Mar 2022 | 0.9× | (18.95%) |
| 20 more quarters | Free account |
Against its own ten years
EV/Sales against peers
| Company | EV/Sales |
|---|---|
| GIGM GigaMedia Limited compare | −1.8× |
| GXAI Gaxos.ai Inc. compare | −1.3× |
| GDC GD Culture Group Limited | −0.7× |
| MGAM Mobile Global Esports Inc. compare | −0.5× |
| TRUG TruGolf Holdings, Inc. compare | −0.3× |
| DKI DarkIris Inc. compare | n/m |
| SNAL Snail, Inc. compare | 0.1× |
| GAME GameSquare Holdings, Inc. compare | 0.6× |
| MSGM Motorsport Games Inc. compare | 1.2× |
| Electronic Gaming & Multimedia industry median | 0.6× |
| Communication Services sector median | 1.4× |
| Market median | 2.1× |
What EV/Sales is
EV/Sales tells an investor how the value of a whole company, counting its debt and cash, compares with the sales it brings in.
((Stock Price × Shares (Basic, Weighted) (latest quarter)) + (Long Term Debt (Total) (latest quarter) + Current Part of Debt (latest quarter)) − Cash & Short Term Investments (latest quarter)) ÷ Revenue (TTM)