What it does
Unity Software makes software for creating, running and growing games and other interactive experiences. Its customers include game developers, artists and designers, as well as organizations in fields such as automotive, manufacturing and healthcare. Matthew Bromberg is its chief executive officer.
The business has two complementary product groups. Create Solutions gives customers tools to build real-time two-dimensional and three-dimensional content: experiences that respond as a user interacts with them. Its engine and development environment include graphics, animation, audio, networking and user-interface tools. Cloud services support tasks such as managing assets, development operations and multiplayer games. Developers can build content for deployment across mobile devices, PCs, consoles and extended reality platforms.
Grow Solutions helps customers find users and earn money from their content, primarily through advertising. Its products include an advertising network, a mediation platform that helps publishers manage advertising demand, and an offerwall. These services can be used with content built outside Unity as well as with Unity-created games.
Unity has also introduced Spark, a browser-based collaborative creation platform developed alongside a partnership with Google. Unity expects a closed beta in 2026 and a full launch in 2027. Spark is designed for creators without prior coding experience.
How it makes money
Unity earns Create Solutions revenue primarily from subscriptions, enterprise support, professional services and consumption services. Subscriptions give customers access to the creation software and updates over their contract term. Enterprise support is generally sold separately. Professional services include platform integrations, consulting, training and custom application development, while consumption services include cloud and hosting services.
Grow Solutions earns revenue mainly from advertising monetization and game publishing services. Its advertising products allow publishers, device manufacturers and mobile carriers to sell advertising space to advertisers. Unity retains an amount from transactions facilitated through its auction and mediation platform. Grow products can serve games and applications whether or not they were made with Unity.
For FY2025, Grow Solutions revenue was $1.2 billion and Create Solutions revenue was $621.4 million; Unity reported Q3 2026 strategic revenue of $597 million.
In 2025, growth in the Unity Ad Network followed its migration to Unity Vector, an AI platform; a decline in the IronSource Ad Network partially offset that increase. Unity says Vector’s accelerating growth in Q3 2026 came primarily from more installs and higher player values rather than changes in its take rate.
Unity’s game publishing services generated revenue from in-app advertising and related purchases in published games. Unity subsequently sold Supersonic, its publishing solution. For Spark, Unity has not announced pricing but plans a combination of freemium and paid subscriptions, consumption-based revenue and advertising.
| Product or service | Revenue, FY2025 | Share | Change on the year |
|---|---|---|---|
| Grow Solutions | $1.2 billion | 66.4% | 2.41% |
| Create Solutions | $621.4 million | 33.6% | 1.21% |
Customers and how it sells
Unity serves customers ranging from large enterprises and mid-market companies to government and nonprofit institutions, small businesses and individual developers. Game creators use its software to build and operate content; advertisers, publishers, device manufacturers and mobile carriers use its monetization services. Non-gaming users work in industries including automotive, retail, manufacturing, healthcare, robotics, architecture and construction.
Create customers can buy subscriptions and, separately, enhanced enterprise support. Unity also provides professional services and cloud-based consumption services. On the Grow side, its auction and mediation platform connects available advertising inventory with advertisers, while its advertising network helps customers acquire users.
In FY2025, Unity generated revenue in Europe, the Middle East and Africa and Asia-Pacific; the United States accounted for 28.0% of revenue, and Greater China for 18.0%. The Other Americas accounted for 2.56%. Unity’s creator community is global, and third-party platforms integrate with Unity to help creators deploy content to their platforms. Google is also a partner in the planned distribution of Spark.
| Region | Revenue, FY2025 | Share | Change on the year |
|---|---|---|---|
| EMEA | $601.4 million | 32.5% | −6.59% |
| United States | $518.3 million | 28.0% | −2.28% |
| APAC | $349.0 million | 18.9% | 5.79% |
| Greater China | $333.6 million | 18.0% | 28.9% |
| Other Americas | $47.3 million | 2.56% | −5.79% |
Suppliers and costs
Unity’s cost of revenue primarily includes personnel and subcontractor costs for product support and professional services, hosting expenses, amortization of intangible assets and direct costs of advertising offerings. The company relies on third-party cloud hosting providers and has contractual hosting obligations to support its operations.
Its operating expenses comprise research and development, sales and marketing, and general and administrative costs. Personnel-related expenses are the largest component of operating expenses; they include salaries, commissions, bonuses, benefits, stock-based compensation and payroll taxes. Research and development also includes hosting and intangible-asset amortization.
In 2025, cost of revenue was roughly flat: lower personnel costs following headcount reductions were offset by higher hosting and other direct costs supporting advertising network growth. Unity also reduced its workforce and office footprint during the year. In Q3 2026, Unity said its sale of Supersonic was the primary driver of a sequential reduction in adjusted sales and marketing expenses.
- Revenue$1.8B
- Cost of revenue−$477.7M
- Research and development−$929.5M
- Selling, general and administrative−$921.4M
- Operating income−$479.1M
Competitive position
Unity competes in both content creation and monetization. In Create Solutions, rivals include large game studios’ in-house engines, Cocos2d-x from Chukong Technologies, Godot and Unreal Engine from Epic Games. Outside games, Unity also competes with other development platforms and providers of 2D and 3D design software.
In Grow Solutions, Unity operates in a fragmented ecosystem that includes AppLovin, Voodoo, Moloco and Digital Turbine, as well as larger companies such as Amazon, Meta, Google, Microsoft and Tencent. Some of the larger companies are also Unity partners and customers. Unity identifies product capabilities, price, ease of use, cross-platform deployment, data, publisher supply and the pace of innovation among the factors on which it competes.
Our reading: Unity’s creator community and platform integrations provide a meaningful competitive advantage because they connect creation tools with distribution across multiple platforms, although developers have alternatives. Our reading: Its advertising business can benefit from data and the connection to its creation platform, but competition for advertisers and publisher inventory limits the strength of that advantage. Unity says Vector uses continually updated models and that runtime data can inform publishers about player behavior.
| Competitor | Where they compete | Threat (our reading) |
|---|---|---|
| Epic Games | Game development tools through Unreal Engine | High |
| Chukong Technologies | Game development tools through Cocos2d-x | Medium |
| AppLovin | Mobile advertising and monetization | High |
| Moloco | Advertising and monetization services | Medium |
| Voodoo | Grow Solutions ecosystem | Medium |
| Digital Turbine | Grow Solutions ecosystem | Medium |
| Grow Solutions ecosystem | Medium | |
| Meta | Grow Solutions ecosystem | Medium |
Growth opportunities
Unity’s growth plans span both game creation and advertising. The company has opened its authoring platform to coding agents and added a command-line interface, allowing developers to automate work on the platform. It also plans to expand the audience for game creation through Spark, its browser-based platform introduced alongside a strategic partnership with Google. Unity expects a closed beta in 2026 and a full launch in 2027.
Spark’s planned revenue model includes subscriptions, consumption-based charges and advertising. Unity expects Google’s consumer products to provide a distribution opportunity, and plans to pair creation tools with artist-created content from the Unity Asset Store.
In advertising, Unity says Vector’s Q3 2026 performance was driven by model updates, infrastructure efficiency and its Day 28 return-on-ad-spend product. Vector revenue grew 126% year over year in that quarter. The company estimates the mobile game advertising opportunity at at least $40 billion and says it is growing at a double-digit rate.
Unity also serves industries beyond games, including automotive, manufacturing, healthcare and robotics. Its creation tools can be used to build interactive content across multiple platforms, while its Grow products can monetize content created outside Unity.
- $1.1BFY2021
- $1.4BFY2022
- $2.2BFY2023
- $1.8BFY2024
- $1.8BFY2025
Structural risks
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Profitability and financing: Unity has a history of losses and may not sustain GAAP profitability. It expects continued GAAP operating losses for the foreseeable future as it invests in research and development, sales and marketing, and administration. Additional capital may be needed for its initiatives.
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Competition and technology: Unity faces competing development tools and advertising services, including lower-priced or free alternatives. Advances in AI could also let customers automate or replicate parts of content creation, simulation or runtime functionality.
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Customer and publisher demand: Demand for games and customers’ ability to monetize them can affect Unity’s revenue-share and consumption-based solutions. Reduced publisher supply and changes in advertiser demand or pricing can also affect results.
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Privacy and security: Changes in privacy rules can increase advertisers’ targeting costs. Security breaches, technical difficulties or interruptions to Unity’s platform could affect operations; the company also faces evolving data protection requirements across jurisdictions.
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Infrastructure and operating costs: Results can fluctuate with the timing of capacity investments at third-party cloud providers and with spending on personnel, hosting, research and development, and marketing. Unity’s global operations also expose it to regulatory and foreign-exchange risks.
Bottom line
Our reading
Unity combines a game creation platform with an advertising business that helps developers acquire users and monetize content. Our reading: The link between those activities and Unity’s creator community supports its competitive position, while the larger Grow business ties results to advertising demand and publisher supply. Vector’s recent growth and the planned Spark launch create opportunities, but competition, spending needs and Unity’s history of losses remain important constraints.