Logitech International S.A.

LOGI Technology Computer Hardware

Logitech International S.A.’s revenue for fiscal 2026 (year ended March 2026) was $4.8 billion, up 6.28% from fiscal 2025.

Revenue
+6.93%
EPS
+65.7%
Free cash flow
+37.8%

Quarter to June 2026, against a year earlier

95.53 3.43 −3.47%
Market cap
$13.6B
P/E
17.3×
Fwd P/E
—
Dividend yield
1.80%
F-score
8/9
Altman Z
8.55
Beneish M
−2.84
Dividend safety
90/100

Logitech International S.A. (LOGI) Business Profile

Updated · Covers results through FY2026 · How this is made

What it does

Logitech designs and sells hardware that people use to work, create, communicate and play games. Founded in 1981, the Swiss company is headquartered in Lausanne, Switzerland. Johanna “Hanneke” Faber is its chief executive officer.

Its products include mice and other pointing devices, keyboards, webcams, headsets, tablet accessories and equipment for video meetings. Logitech G sells gaming products such as mice, keyboards, headsets and racing wheels. The company sells most of its products under the Logitech and Logitech G brands.

Software adds capabilities to the hardware. For example, Logitech Flow lets users control multiple computers with a compatible mouse, while some video collaboration products use software for features such as framing meeting participants. Logitech also offers Streamlabs tools that help content creators manage audiences and broadcasts.

Customers include individual consumers, gamers, businesses, retailers and distributors. A person can buy a mouse for a home computer, while a business can equip meeting rooms with cameras, audio equipment and controllers. Logitech also provides management and support services for video collaboration customers.

Its devices work with a range of digital services, including video conferencing, gaming, streaming and productivity platforms. The company organizes its products in a single operating segment called Peripherals. Logitech sells internationally through both its own channels and intermediaries.

How it makes money

Logitech primarily makes money by selling peripherals: devices and accessories used with computers, tablets, gaming systems and video meeting platforms. Its single Peripherals segment covers products for consumers and businesses, from individual mice and keyboards to conference-room systems with cameras, audio equipment and controllers.

The portfolio spans different price points. Keyboard combinations range from entry-level models to products with more features, while the mouse range includes compact wireless devices and models with cross-computer controls. Gaming sales include PC accessories, console headsets, microphones and racing equipment. Video collaboration sales include room cameras, video bars and accessories such as microphones and cables.

Some offerings add services to hardware sales. Streamlabs provides streaming and monetization tools for creators. For video collaboration customers, Logitech Essentials offers management features, while Logitech Select adds support and hardware replacement. The available information does not establish how much of total revenue is recurring.

Logitech sells through distributors, retailers and online sellers, as well as directly to businesses and consumers. Customer incentive programs and consumer rebates can reduce recorded revenue; product returns are also estimated when sales are made. Competition and promotions affect pricing, and the company increased prices on certain products to address cost pressures.

Sales are seasonal: they are generally highest in the third fiscal quarter, from October to December, when holiday demand and year-end business spending increase. Logitech typically builds inventory ahead of that period.

For fiscal year 2026, sales increased 6% from fiscal year 2025, and net income was $711.2 million.

Customers and how it sells

Logitech sells to consumers and businesses of different sizes across the Americas, Europe, the Middle East and Africa, and Asia Pacific. Its customers also include retailers, online sellers and distributors that supply products to end users or other resellers.

The company sells directly to retailers, online sellers, businesses and consumers, including through its e-commerce platform. Distributors typically resell to retailers, value-added resellers, systems integrators and other distributors. Logitech supports its channels with its own sales force and third-party distributors across its three geographic regions. It has also expanded enterprise sales coverage through its sales force and channel partners.

Several customers account for individual portions of gross sales. In fiscal year 2026, Amazon and its affiliates represented 18%, Ingram Micro and its affiliates 14%, and TD Synnex and its affiliates 12%. No other customer individually accounted for more than 10% of gross sales that year. These are shares of gross sales, rather than net revenue.

Logitech’s products are sold in retail chains and online through its own website, online sellers, retail-chain websites and other channels. In fiscal year 2026, sales increased 15% in Asia Pacific and 9% in Europe, the Middle East and Africa, while they decreased 1% in the Americas, compared with fiscal year 2025.

Suppliers and costs

Logitech manufactures products in-house and uses contract manufacturers and original design manufacturers. Its manufacturing footprint spans six countries, including its own facility in Suzhou, China; third-party manufacturers are principally in Asia and Mexico. The Suzhou operation handles approximately 35% of total product production based on value.

The company buys certain products and key components from a limited number of sources. It has experienced shortages and extended lead times for semiconductors, including memory chips, microcontrollers and optical sensors, as well as for base metals. If it cannot obtain components or alternatives promptly at acceptable prices, product availability or production costs could be affected.

Demand for memory chips and other components used in AI technologies and data centers has raised component prices. Some suppliers have shifted capacity away from components used in certain Logitech video collaboration products. Tariffs, materials and logistics also affect product costs.

Research and development is another expense: Logitech spent $316.2 million in fiscal year 2026. It also incurs sales, marketing and other operating expenses. Fiscal year 2026 gross margin was 43.2%, as price increases in North America, product cost reductions and favorable currency movements were substantially offset by promotions and higher tariffs.

From revenue to operating income, FY2026
  1. Revenue$4.8B
  2. Cost of revenue−$2.7B
  3. Research and development−$316.2M
  4. Selling, general and administrative−$983.8M
  5. Other operating costs−$16.2M
  6. Operating income$775.2M

Competitive position

Logitech competes across several product categories. In gaming, rivals include Razer, Corsair, SteelSeries, Turtle Beach and HP’s HyperX. Apple, Dell, HP and Lenovo compete in keyboards and pointing devices; local and less-established brands also compete on price. Video collaboration rivals include Cisco, HP’s Poly and GN’s Jabra. HP, Dell, Lenovo and Razer are among its webcam competitors.

The company faces short product life cycles, frequent performance improvements and aggressive pricing and promotions. It expects continued competitive pressure, including customer terms that may require it to increase incentive programs. Competitors can also enter categories where Logitech already operates.

Logitech has design and engineering teams working across hardware and software, a global distribution network and manufacturing operations that combine its own factory with outside suppliers. It owns patents and other intellectual property, but considers innovation, ease of use and design more competitively significant than patents; no single patent is essential to the company as a whole.

Our reading: Design, engineering and platform compatibility give Logitech ways to distinguish its products, but rivals can introduce competing features and pressure prices. Our reading: Its distribution and manufacturing network supports access to customers and production flexibility, although the company still relies on outside suppliers and large customers. Our reading: Patents provide some protection, but are not a standalone barrier across the business.

Competitor Where they compete Threat (our reading)
HP Inc. Gaming, keyboards, mice, video collaboration and webcams High
Dell Technologies Keyboards, pointing devices and webcams High
Lenovo Group Ltd. Keyboards, pointing devices and webcams High
Apple Inc. Keyboards, pointing devices, tablet accessories and headsets High
Razer Inc. Gaming products, microphones and webcams Medium
Corsair Gaming, Inc. Gaming products Medium
Cisco Systems, Inc. Video collaboration products Medium
GN Store Nord A/S Gaming through SteelSeries and video collaboration through Jabra Medium

Growth opportunities

Logitech plans to keep developing products in its existing work and gaming markets while exploring broader work uses and new areas of play. It intends to invest in its consumer business and increase its focus on business customers, including sales coverage, product design and services. It also plans to develop opportunities in education, healthcare and the public sector.

The company sees flexible work as an opportunity to equip offices, homes and other workspaces with mice, keyboards, headsets, webcams and tablet accessories. Distributed teams also use video meeting equipment. Logitech’s video collaboration products work with platforms including Zoom, Microsoft Teams and Google Meet.

Gaming is another area Logitech identifies for growth, including online gaming, multiplayer experiences and esports. Its gaming portfolio extends beyond devices to tools for streamers and content creators. Logitech also plans to continue integrating AI into future products and uses it internally in areas including product introductions, marketing and operations.

Geographically, Logitech plans to pursue developed and emerging markets, including a “China for China” initiative. It may also seek partners or acquisitions with complementary products, personnel or technologies.

Fiscal year 2026 sales increased 6% from fiscal year 2025, driven primarily by gaming, pointing devices, video collaboration and keyboards and combos. Logitech attributes the increase to improved demand and favorable currency movements. It expects tariffs, component supply and pricing, economic conditions and uncertain customer demand to remain near-term challenges.

Revenue by fiscal year
  1. $5.5BFY2022
  2. $4.5BFY2023
  3. $4.3BFY2024
  4. $4.6BFY2025
  5. $4.8BFY2026

Structural risks

  • Product development and competition: Logitech’s results could suffer if it cannot develop new software-enabled hardware and enhancements on time and at acceptable cost. It must anticipate customer preferences, distinguish its products and offer prices and terms customers accept.
  • Components and manufacturing: Certain products and components come from a limited number of sources. Shortages, longer lead times or an inability to secure alternatives at acceptable prices could constrain product availability or increase costs. Memory-chip demand has also raised prices and shifted some supplier capacity away from components used in Logitech products.
  • Trade and global conditions: Tariffs, trade restrictions, currency movements, inflation and geopolitical instability can affect demand, costs and results. Regulatory requirements vary across the countries where Logitech operates and can increase compliance costs.
  • Customer and demand concentration: Amazon, Ingram Micro and TD Synnex each accounted for a portion of fiscal year 2026 gross sales. Consumer and enterprise demand can fluctuate, while sales are generally highest in the third fiscal quarter.
  • Information security: Loss of or unauthorized access to confidential information could cause reputational, financial and legal consequences. Logitech cannot be certain its cyber insurance will cover losses or remain available on economically reasonable terms.

Bottom line

Our reading

Logitech is a peripherals business built around selling hardware for work and gaming through a global network of retailers, distributors and direct channels. Its design, engineering and service offerings give it ways to compete across several categories, but prices and product features face continual pressure. Its exposure includes large customers, seasonal demand and component and tariff costs that can affect availability and margins.