Take-Two Interactive Software, Inc.

TTWO Communication Services Electronic Gaming & Multimedia

Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025. In the quarter to June 2026, revenue grew 2.00%, EPS fell 157.1%, free cash flow fell 182.5% and total debt fell 17.8%, each against the same quarter a year earlier. Member of the S&P 500 and Nasdaq 100.

205.28 4.10 −1.96%
Market cap
$39.2B
P/E
0.0×
Fwd P/E
124×
Dividend yield
—
F-score
6/9
Altman Z
3.36
Beneish M
−2.89
Dividend safety
n/a

Take-Two Interactive Software, Inc. 10-K filed May 22, 2026

Fiscal year 2026 · Period ended Mar 31, 2026 · Filed · accepted 5:52 PM ET · Document on sec.gov · Filing index

What changed

Item 1, Business, against the 10-K filed May 20, 2025: 1 removed · 26 modified; 5 with only figures updated

  1. Modified · General

    We are a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop, operate, and publish products principally through Rockstar Games, 2K, and Zynga. In October 2024, we sold our Private Division label, including our rights to substantially all of the label's titles. Our products are currently designed for console gaming systems, including, but not limited to, the Sony Computer Entertainment, Inc. ("Sony") PlayStation®4 ("PS4") and PlayStation5 ("PS5"), the Microsoft Corporation ("Microsoft") Xbox One® ("Xbox One") and Xbox Series X|S ("Xbox Series X|S"), and the Nintendo SwitchTM ("Switch"), as well as mobile, including smartphones and tablets, and personal computerscomputer ("PC"). We deliver our products through physical retail, digital download, online platforms, and cloud streaming services.

26 more changes in this Item, word by word, in Powerpack.

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