Take-Two Interactive Software, Inc.

TTWO Communication Services Electronic Gaming & Multimedia

Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025.

Revenue
+2.00%
EPS
−157.1%
Free cash flow
−182.5%
Total debt
−17.8%

Quarter to June 2026, against a year earlier

216.90 3.54 +1.66%
Market cap
$39.9B
P/E
0.0×
Fwd P/E
111×
Dividend yield
—
F-score
6/9
Altman Z
3.36
Beneish M
−2.89
Dividend safety
n/a

Take-Two Interactive Software, Inc. 10-Q filed Nov 7, 2025

Fiscal Q2 2026 · Period ended Sep 30, 2025 · Filed · accepted 5:32 PM ET · Document on sec.gov · Filing index

What changed

Part I, Item 2, Management’s Discussion and Analysis, against the 10-Q filed Aug 7, 2025: 29 added · 2 removed · 31 modified; 18 with only figures updated

  1. Modified · Our Business

    We derive substantially all of our revenue from the sale of our interactive entertainment content, which includes the sale of internally developed software titles and software titles developed by third parties, the sale of in-game virtual items and advertising, and live services on console, mobile, and PC. Operating margins are dependent in part upon our ability to release new, commercially successful software products and to manage effectively their development and marketing costs. We have internal development studios located in Australia, Canada, China, Czech Republic, Finland, Germany, Hungary, India, Serbia, South Korea, Spain, Turkey, the United Kingdom ("U.K."), and the United States ("U.S.").