Take-Two Interactive Software, Inc.
TTWO Communication Services Electronic Gaming & Multimedia
Take-Two Interactive Software, Inc.’s revenue for fiscal 2026 (year ended March 2026) was $6.7 billion, up 18.2% from fiscal 2025.
- Revenue
- +2.00%
- EPS
- −157.1%
- Free cash flow
- −182.5%
- Total debt
- −17.8%
Quarter to June 2026, against a year earlier
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Take-Two Interactive Software, Inc. 10-Q filed Aug 7, 2025
What changed
Part I, Item 2, Management’s Discussion and Analysis, against the 10-Q filed Feb 7, 2025: 10 added · 44 removed · 43 modified; 10 with only figures updated; 1 moved without change
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Modified · CAUTIONARY NOTE ABOUT FORWARD-LOOKING STATEMENTS
The statements contained herein, which are not historical facts, including statements relating to Take-Two Interactive Software, Inc.'s ("Take-Two," the "Company," "we," "us," or similar pronouns) outlook, are considered forward-looking statements under federal securities laws and may be identified by words such as "anticipates," "believes," "estimates," "expects," "intends," "plans," "potential," "predicts," "projects," "seeks," "should," "will," or words of similar meaning and include, but are not limited to, statements regarding the outlook for our future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks, and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including risks relating to
our combination with Zynga Inc. (the "Zynga Acquisition")the timely release and significant market acceptance of our games; the risks of conducting business internationally, including as a result of unforeseen geopolitical events; the impact of changes in interest rates by the Federal Reserve and other central banks, including on our short-term investment portfolio; the impact of inflation; volatility in foreign currency exchange rates; our dependence on key management and product development personnel; our dependence on our NBA 2K and Grand Theft Auto products and our ability to develop other hit titles; our ability to leverage opportunities on PlayStation®5 and Xbox Series X|S; factors affecting our mobile business, such as player acquisition costs;the timely releaseandsignificant market acceptance of our games;the ability to maintain acceptable pricing levels on our games; and other risks included herein; as well as, but not limited to, the risks and uncertainties discussed under the heading "Risk Factors" included in Part I, Item 1A of our Annual Report on Form 10-K for the fiscal year ended March 31,20242025; and our other periodic filings with the Securities and Exchange Commission. All forward-looking statements are qualified by these cautionary statements and speak only as of the date they are made. We undertake no obligation to update any forward-looking statement, whether as a result of new information, future events, or otherwise.