Roblox Corporation

RBLX Communication Services Electronic Gaming & Multimedia

Roblox Corporation’s revenue for fiscal 2025 (year ended December 2025) was $4.9 billion, up 35.8% from fiscal 2024.

Revenue
+15.6%
EPS
+13.5%
Free cash flow
−17.7%
Total debt
+1.64%

Quarter to September 2026, against a year earlier

48.46 0.81 +1.70%
Market cap
$34.1B
P/E
0.0×
Fwd P/E
−29.4×
Dividend yield
—
F-score
6/9
Altman Z
2.97
Beneish M
−3.47
Dividend safety
n/a

Roblox Corporation 10-Q filed Jul 30, 2026

Fiscal Q2 2026 · Period ended Jun 30, 2026 · Filed · accepted 4:26 PM ET · Document on sec.gov · Filing index

What changed

Part I, Item 2, Management’s Discussion and Analysis, against the 10-Q filed Apr 30, 2026: 9 added · 26 modified; 8 with only figures updated

  1. Modified · Overview

    We are constantly innovating our safety tools and launching new safeguards to promote a safe and enjoyable environment for our users. As our safety teams continue to innovate and use advancements in technology to help users feel safe on our Platform, we expect to continue to implement Platform policy, product, technology and other changes, including in anticipation of and in response to regulatory requirements and evolving guidance from leading global organizations focused on child and internet safety in the U.S. and abroad. We continue to develop, test, and implement new systems designed to age-check users prior to accessing chat on our Platform. In addition, we recently announcedlaunched Roblox Kids and Roblox Select, which are newage-based account types designed to provide children and younger teens with age-appropriate games and safety features that we intend to launch in June 2026. Our safety changes have impacted and may continue to impact engagement, retention, revenue, and bookings.

34 more changes in this Item, word by word, in Powerpack.