Roblox Corporation

RBLX Communication Services Electronic Gaming & Multimedia

Roblox Corporation’s revenue for fiscal 2025 (year ended December 2025) was $4.9 billion, up 35.8% from fiscal 2024.

Revenue
+15.6%
EPS
+13.5%
Free cash flow
−17.7%
Total debt
+1.64%

Quarter to September 2026, against a year earlier

47.83 0.18 +0.38%
Market cap
$34.1B
P/E
0.0×
Fwd P/E
−29.4×
Dividend yield
—
F-score
6/9
Altman Z
2.97
Beneish M
−3.47
Dividend safety
n/a

Roblox Corporation 10-K filed Feb 11, 2026

Fiscal year 2025 · Period ended Dec 31, 2025 · Filed · accepted 4:12 PM ET · Document on sec.gov · Filing index

What changed

Item 1, Business, against the 10-K filed Feb 18, 2025: 22 added · 28 removed · 82 modified; 3 with only figures updated

  1. Modified · Overview

    Roblox operates a free to use is an immersive platform for connection gaming and communication creation platform (the “Roblox Platform” or “Platform”), where every day, that offers people millions of users come ways to create, playbe together, work, learn, and connect with each other in experiences built by our global community of creatorsinviting its community to explore, create, and share endless unique experiences. Our vision is to reimagine the way people come together – in a world that isthat’s safe, civil, and optimistic. To achieve this vision, we are building an innovative company that, together with the Roblox community, has the ability to strengthen our social fabric and support economic growth for people around the world.

131 more changes in this Item, word by word, in Powerpack.